The Change. Chapter Seventy-Five. Heart Ache. Chapter Seventy-Six. The Funeral. Chapter Seventy-Seven. Kristen's Wrath. Chapter Seventy-Eight. Amelia And Annabell's Journey. Chapter Seventy-Nine. Arthur's New Found Freedom. Chapter Eighty-One. Life In The Balance. Chapter Eighty-Two. Willow And Arthur. Chapter Eighty-Three. Clean Version. Adult Version. The Decision. Chapter Eighty-Four. Arthur's Heartbreak. Chapter Eighty-Five. Arthur Grows Close To Lillian. Chapter Eighty-Six. Day Walker. Chapter Eighty-Seven.
Nolan and Annabell's Surprise. Chapter Eighty-Eight. Amelia's World Is Rocked. Chapter Eighty-Nine. Amelia Is Reunited With James.
Chapter Ninty. Memories Of The Past. Chapter Ninty One. Rekindled Love. Chapter Ninety Two. Chapter Ninty Three. Truth Be Told. Chapter Ninty Four. Love Triangle. Chapter Ninty Five. More Heartache. Chapter Ninty Six. Dreams Do Come True. Chapter Ninty Seven. Wedding Of The Century. Chapter Ninety-Eight. I'm not sure if you start off with a spell memorized, but once you learn it you can keep it till you order your mage to forget it.
You can have 3 spells memorized at a time. Hope that helps! Izlude Topic Creator 10 years ago 5. I was hoping that it was that easy. On my character OR the targets, I am never ever given the option to "cast spell" Only thing I can see is "Show prepared spells" when I click my mage. And it shows them, but they are like I can hover over them to get a description, but not click on them.
TheifRikku 10 years ago 6. You can't use spells if you are tired or too hungry. Are you able to cast the growth spell on the ground? That one doesn't need a target as it just causes flowers to regrow. Izlude Topic Creator 10 years ago 7. Nope, I am fully rested, not hungry, no focus debuffs, nothing bad at all.
Are you sure I don't have to "prepare" it at the mage tower before I can cast it? TheifRikku 10 years ago 8. You do have to have the spell memorized first, yes. I'm sorry, I thought you said you had already done that. Once you've got him all buttered up, ask about his spouse. He'll tell you it's not important. Plan a secret rendez-vous with him. Have your advisor impersonate you and go to the rendez-vous. Wait for your advisor to come back. When the advisor returns get the report and you'll get the Merchants undies.
Confront with the undergarments and he'll be loyal to you. Now for the Smithmaster. Send your advisor on errands, then give him 50 Simoles for everything. Wait for his return, then ask for the supplies. Brew some wine if you haven't already, then choose serve tampered drink then select the poison and lastly, your victim.
You will select the Smithmaster and his bodyguard. Your Monarch will tell the Smithmaster he's been poisoned and will trade loyalty for the antidote. He will agree. Give the antidote to the Smithmaster. Let's start with the Merchant first again. Instead of becoming friends with the Merchant, become friends with the spouse. He'll ask about the love life, then will comfort the spouse by agreeing to help out. Make a shopping list at the scribe table, then send the advisor shopping.
Wait for his return. Send a makeover request from the messenger post. When the advisor returns, ask about the supplies. You'll be sending your advisor to the forest for a little while.
Send spouse for makeover. Wait, then go check out the new look. Send the spouse to your advisor. Wait, then get report from the advisor. Send the Prince to his spouse and wait. When they return check loyalty status.
He should be loyal now. As before, send your advisor shopping with 50 Simoles. Get the supplies when he returns. Read the sweet book of sweets. Serve the Smithmaster Sweet Sunshine Sangria, then exchange the recipe for loyalty. Go to the ocean, and gather inspiration for 1 hour. Write a poem for the critic, then read the poem to him. It'll suck. Take an inspirational stroll, then go to the tavern and write a poem. You'll write from experiences, so, get drunk.
To do this, just keep drinking from the cask. Then get stuffed by having 2 meals, then get hungry. Find someone and argue with them, then kiss someone. Find someone to woohoo with. After becoming hungry, become very hungry.
Once done, starve yourself. That's it, no food at all. You'll get to the point where your sim will try to eat. Just keep doing other things like gathering inspiration for a long time.
After, get well rested. When you're better, write a poem and read the poem to the critic again. There's still something missing. Go on a foreign adventure, then ask for advice. You'll be told about moldy bread.
Eat it and wait. You'll hear a noise, so investigate it at the grave yard. Talk to your mother and then go on a spiritual journey.
Write a play, perform the play then speak with the critic about your play. Travel to the Village to welcome all the other competitors. Greet 3 of them.
Serve the Aspiring Bard a drink. Greet 2 more people. You can choose whether you want to end the party now or not.
It's not important. Choose the party must go on! Continue socializing for 1 hour. Thank 3 people for attending. Go to your archives table and write the song of sleep. Request a performance by a Bard, then steal her notebook at the Village and read it. You'll then need to get the Aspiring Bard drunk only takes 2 drinks.
Now, choose whether you will woo Whats-her-face the Lovely or have someone else do it. Woo Lovely: Ask Lovely about her interests and she'll tell you about llama musk. Go buy it from the Village Shoppe. Take a bath with the musk and then you need to write a poem that has a love inspiration in it. If you already have one, us e it. Read Lovely the love poem and wait. Then, go ask Mr. Romantic about his muse and he'll be upset about breaking up with Lovely. Write a play, it doesn't really matter what one.
Let the person in charge know you're ready and request the first performance from the king. Perform your play and one of the competitors will complain and claim you stole it from her.
You would never! Tell the Monarch it's your play. Tell Mr. Alluring how to seduce Lovely then wait. The rest is as above beginning with asking about the muse. After you tell the monarch it's your play, you're done. Before you pack your bags, ask your Royal Adviser about vacation destinations. The adviser will tell you about two locations: Luffenting and Smortlee. Ask someone about Luffenting, then ask some one about Smortlee. You will then decide which place you would like to visit.
Visiting Luffenting: When the Monarch arrives at Luffenting, you will be asked if you would like to enjoy wine or ale.
It really doesn't matter what you choose. When the Monarch returns, he will become slightly obsessed with whatever he drank. Send a request for the recipe from the messenger post. In the meantime, try to create the recipe from memory. Brew and taste and then you will receive the recipe from the Luffenting Brewers. Once you're finished, write a note of thanks, then send the note of thanks from the messenger post. When the Monarch returns home, he will become slightly obsessed with a sword.
Send a request for the recipe of the sword. In the mean- time, train for two hours on the training dummy. If you don't have the Barracks, you can buy one from the furnish mode under domestic then professional for Simoles. Then, you will need to challenge and defeat the Swordsman in a duel. I found this to be a little difficult. Be sure to be at level 4 with a good weapon, good armor and a lot of focus. You will receive the recipe from the Swordsman.
Write a letter of thanks, then send the letter of thanks from the messenger post. You will receive the Nourished and Taste of Smortlee buffs. When you return home, you will have a quest exactly like the Luffenting quest above, except it involves a stew.
Finish the quest using the same steps as the Luffenting Quest. Listen to the Town Crier. Start the journey to the ruins and question the surveyor. Petition your Monarch to open the site, but it's a no go. Use your arcane tome to gaze upon the ruins and then discuss the ruins with the royal advisor. You can choose to either summon an ancient relic or to craft one.
Summon: Acquire and read a certain book. Then go home and conduct arcane research. Prepare and cast the summon spell. Offer the token to the advisor and then argue the benefits to the advior. He won't let you. Craft and drink an elixir of Allure and convince the town crier to trade. Present the new consent to the advisor and present the royal permission to the surveyor.
When you're able, go to the ruins. Transmute 1 bar of gold and give it to the advisor. Go to the ruins. Question the miner and then go to your stall and check for spare supplies. Acquire a coil of rope, 4 stakes and a tinderbox. Conspire with the wizard and then discuss the ruins. You can either Negotiate or Blackmail and either have the surveyor or the miner to be your guide. Negotiate: Draft up a trade agreement and then negotiate the agreement.
Buy all the bundles of harvest grain from the Village then finalize the agree- ment. Report to the wizard. Blackmail: Buy all the bundles of harvest grain and then blackmail. Choose your guide. Miner Guide: Acquire 2 trout and 1 large loaf of fine bread and give the food to the miner. Travel to the ruins. Get the full details from the advisor. You can choose to further educate yourself or to replenish your stock of curatives. Education: Research medical theories at the archives, then purchase and read Mucus Operandi.
Write two sets of medical notes, then send one copy to the royal advisor and the other to Tredony. You can send both from the messenger post. Instruct your assistant with your newly acquired knowledge. Now, give 3 people a medical consultation, diagnose 2 sims and give first aid to one sim. A sk someone for a recommendation and report your accomplishments to the Monarch. Pay simoles to the messenger post, then receive your license from the Monarch.
Return to your clinic. Havest 4 Valoroot, which, if your focus is high enough, you should be able to havest only from the garden in front of the clinic. Gather 4 grass- weed and 4 seeds, then craft 2 weak health salves and 2 weak curative tonics. Visit the village and then you continue, starting from the medical consults. Dictate biography to Royal Advisor, then read biography to self. Because your advisor sucks at writing, write Royal Memoirs, then send memoirs from the messenger post.
Choose either to cook and enjoy a stew or brew and enjoy sweet wine. Once done, confer about Kingdom with Advisor. Go to your table and pass a royal edict, then practice two military scenarios. Feed the Pit Beast while you're in the area, then pick a random citizen and send them to the stocks to test them.
Release the civilian, then either go to the Forest or go to the Village Shoppe. If you go to the forest, go on a royal hunt. If you go to the Village, you don't go on a hunt.
Either way, after you are done, go to the beach, board the ship, and sail along the coast. When you return, you'll be prompted to hail 3 citizens. This doesn't require a relationship to do, you just need to be focused. When you're done, converse in depth with someone. Go to the forest to investigate.
Talk with a peasant about the burnings. You will discover they can't read the books, so they don't need them. Hurry back to your castle to pass a new literacy law.
When accomplished, speak with a peasant to see how the law is working. You'll find they don't have a teacher. You can now choose to hire a teacher either domestic or foreign. Domestic: There is a professor you know of that can teach. Offer him a job. He'll tell you he wants a duchy as part of the deal. Speak with your advisor about free duchies. You'll find you're all out. However, there is a bit of land currently housing barbarians.
Plan battle on the barbarians using the tactical map. When you're ready, drive out the barbarians from the forest. Give the duchy to the professor. He'll request reading primer. Go to the Village Shoppe and buy reading primer. Send the three peasants to the forest to have their lesson, then help teach the group reading lesson.
Await response. You'll find there is a conflict keeping the teacher from reaching your Kingdom. Plan diversionary attack using the tactical map. Launch the attack and the teacher will be at your throne room. Welcome him. He insists he cannot work unless he has his doll.
Retrieve it via the forest. Give him the doll, then send the peasants to the forest. Ask the monarch to investigate the burnings. He'll tell you he needs proof. Investigate the forest and then talk to the three peasants. They will give reasons for the burnings. Go home and write a poem trying to convince them to stop. Read the poem to a peasant, then ask the peasant to be a literary student.
You'll need funding. Ask the Monarch to fund the literary education. He agrees, but you need supplies. Go to the village shoppe and buy reading primer.
Go home and teach the reading lesson. You aren't getting through to the peasant! Choose if you will try teaching through song or roleplay. Song: First, compose new lyrics on the lute. Once done, perform the song. The student will be more receptive now. Either play the fiddle or just teach the lesson. It doesn't matter what you choose. The fiddle can be bought from the Village Shoppe. After the lesson, ask to stop the burnings.
The student will tell you to meet in the forest. Ask the student to gather students. When you're ready, teach a group reading lesson. They are happy! Write the beginning of a book and the students will contribute a chapter each.
Collect the chapters and then read No More Burnings. Do this by clicking on the stage and selecting to perform the play. You'll then be prompted to recruit someone. Perform the play. After the performance, ask to stop the burnings. From here, it is the same as using the song option starting with going to the forest, and ending with the book. Conspire against the book burners with the wizard.
The Wizard gets an idea. Research flame enchantments for 2 hours. He'll come up with the idea of an unburnable book. Write a book with the bard, then give the book to the wizard. Have the wizard craft the unburnable book. Once done, suggest the book to the peasants. Follow them to the burning. They find it more entertaining than threatening. Ask the bard to write another book. Promptly do so with the bard. Craft an egg musical manipulator, then give the egg to the bard.
With the bard, you can choose to perform a song into the egg or to speak. It doesn't matter which you choose. Perform a song or poem into the egg, then give the egg and book back to the wizard. With the wizard, craft an enchanted book, then suggest the book to the peasants and go to the burning. The only difference is what you will craft as a sample for the Monarch. Now, at a couple points in the quest, you can choose between two options.
For the first opportunity, it decides what you craft. The second opportunity decides how to clean your home. Side Quest 5 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? AuBurn54 10 years ago 5 You have to select linens on your inventory, and then select wear. How do I turn off the game tutorial?
Sacred oak tree? Side Quest.
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