During the passage, the player will have access to 20 characters with their own unique abilities and weapons: children of Pevensie, Prince Caspian, Glenstorm, Trumpkin, Dr. Cornelius, Reepicheep, the giant Wimbleweather and the minotaur Asterius. In addition to them, there is access to the management of nameless fauns, centaurs, halflings, minotaurs and even revived trees. In order to advance further in the story, you need to correctly solve puzzles and collect keys that open chests with bonus materials.
The game is divided into 6 major chapters, each chapter has several levels, so the plot turned out to be voluminous. This project is a continuation of the events of the previous part. The game takes place in the fabulous country of Narnia. More than years have passed since the last events in this world, but only a year has passed in our universe. The evil King Miraz took the throne of King Caspian, spreading death and destruction throughout the world.
Caspian calls on the legendary four kings of the "Golden Age" to help him for a decisive battle. When you visit our website, it may store information through your browser from specific services, usually in form of cookies. Here you can change your privacy preferences. Please note that blocking some types of cookies may impact your experience on our website and the services we offer. Privacy Policy. This website uses YouTube service to provide video content streaming.
They stood sniffing in the sea-smell. And then for quite a long time there was no more talking, only splashing and looking for shrimps and crabs. We shall want something to eat before long. This isn't going to be such fun. We'd better go and look for them. Edmund and Lucy wanted to leave them behind and do their exploring with bare feet, but Susan said this would be a mad thing to do.
Except for an occasional seagull it was a very quiet place. The wood was so thick and tangled that they could hardly see into it at all; and nothing in it moved - not a bird, not even an insect. Shells and seaweed and anemones, or tiny crabs in rockpools, are all very well, but you soon get tired of them if you are thirsty. The children's feet, after the change from the cool water, felt hot and heavy. Susan and Lucy had raincoats to carry.
Edmund had put down his coat on the station seat just before the magic overtook them, and he and Peter took it in turns to carry Peter's great-coat. Presently the shore began to curve round to the right. About quarter of an hour later, after they had crossed a rocky ridge which ran out into a point, it made quite a sharp turn.
Their backs were now to the part of the sea which had met them when they first came out of the wood, and now, looking ahead, they could see across the water another shore, thickly wooded like the one they were exploring.
The shore that they were walking on drew nearer and nearer to the opposite shore, and as they came round each promontory the children expected to find the place where the two joined. But in this they were disappointed.
They came to some rocks which they had to climb and from the top they could see a fairway ahead and - "Oh bother! We shan't be able to get to those other woods at all. We're on an island! At this point the channel between them and the opposite coast was only about thirty or forty yards wide; but they could now see that this was its narrowest place.
After that, their own coast bent round to the right again and they could see open sea between it and the mainland. It was obvious that they had already come much more than halfway round the island. A stream! They knew that the stream would be better to drink farther up, away from the beach, so they went at once to the spot where it came out of the wood. The trees were as thick as ever, but the stream had made itself a deep course between high mossy banks so that by stooping you could follow it up in a sort of tunnel of leaves.
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